How to show terrain(heightfield) hole in Physx Visual Debugger.
timi-liuliang opened this issue · 0 comments
timi-liuliang commented
No matter Ue4 or PhysX Visual Debugger, I can't debug the heightfield hole. When they render static rigid body, they just ignore the
/**
\brief Special material index values for height field samples.
@see PxHeightFieldSample.materialIndex0 PxHeightFieldSample.materialIndex1
*/
struct PxHeightFieldMaterial
{
enum Enum
{
eHOLE = 127 //!< A material indicating that the triangle should be treated as a hole in the mesh.
};
};
material. in PxHeightFieldSample.h