Pinned issues
Issues
- 21
APEX for arm64-v8a
#101 opened by chege011 - 1
- 0
Getting ParticleEffectTool (PET) for APEX Particles & APEX Turbulence 1.4.1
#148 opened by jason150503 - 0
DySolverPFConstraints.solveFriction is not right if friction type is not ePatch
#147 opened by BackMountainBird - 0
APEX source code
#115 opened by VitalyVaryvdin - 1
- 0
- 0
A large number of raycasts are required at the same time, is there no batch interface?
#142 opened by ka1nong - 1
Trigger shape crashes when it intersects the shape of the actor in PxAggregate
#141 opened by sunwtGitHub - 3
- 0
i want to know about collision detection
#139 opened by MoonHJ98 - 1
How can I change a shape's local position
#138 opened by MoonHJ98 - 0
Copy nv::cloth::Fabric*
#137 opened by SzymonOzog - 0
- 3
- 0
why px transform has no scale?
#135 opened by pkxpp - 4
solveContact4_StaticBlock function crash
#134 opened by ka1nong - 0
- 0
ClothingTool.exe inside v3.4.2 requires v3.4.1
#131 opened by fatboyzz - 1
how build android under windows
#130 opened by Umikaze20001 - 0
LowLevel_02.bc not found
#129 opened by Rohan-Deshamudre - 2
Missing IOS and OSX project files
#128 opened by sunwtGitHub - 0
Physx compile failed in C ++ 2a
#122 opened by a908778387 - 2
Hot to setOwnerClient for Controller actors
#117 opened by drashnane - 0
Inertia scaling gives weird results
#127 opened by danielkrakowiak - 0
PhysX 3.4 issue with Heightfields and sweeps
#126 opened by FlisboaS - 3
- 2
Debug Assertion Failed!
#124 opened by morffiy - 0
- 0
- 0
PhysX Camera Collision Detection
#120 opened by Vuce1000 - 0
There is no way to set a limited joint's contraint limits as hard limits with Max PhysX plugin-in
#119 opened by sainimu78 - 2
Buffer overrun in Aggregate::computeBounds
#116 opened by wankotank - 6
Getting joint motor applied torque
#118 opened by danielkrakowiak - 3
PhysX 3.4 crash on Android
#113 opened by palerzhang - 5
- 6
Where is PhysX3.4.0
#112 opened by zhengchuanzhe - 0
Dynamic Actor setGlobalPose issue
#111 opened by OsirisDeveloper - 1
PhysX3.4 - Exception on collision
#110 opened by OsirisDeveloper - 1
PxActorFlag::eDISABLE_SIMULATION explanation
#109 opened by Johann-Sch - 0
- 2
Back face sweep
#107 opened by thekiwicoder0 - 1
Some questions about collision callback
#106 opened by xinyue89 - 5
Collision Detection between 2 Kinematic Objects
#105 opened by hangoon18 - 2
- 1
Question of Deserializes from Binary
#102 opened by jinjiazhang - 4
Where is PhysX 4.0?
#99 opened by sweetwood - 0
Time to move to the new PhysX repository!
#100 opened by amoravanszky - 1
Random range invalid in samples
#97 opened by blacknepia - 1
platform transplant
#98 opened by ka1nong