NVIDIAGameWorks/PhysX-3.4

Trigger shape crashes when it intersects the shape of the actor in PxAggregate

sunwtGitHub opened this issue · 1 comments

When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range.
In fact, whenever Aggregate contains a shape greater than 1 and intersects another trigger Shape, it will inevitably collapse.

Collapse the stack

code

My volumeType value is 3. Is that correct?

VolumeType looks wrong

It seems that accessing the mDeletedPairs array in BpCacheData is out of bounds.

BpCacheData

BpCacheData2