sunwtGitHub opened this issue 3 years ago · 1 comments
When I add multiple skeleton rigidbodies of ragdoll to a PxAggregate, it crashes when ragdoll enter the trigger range. In fact, whenever Aggregate contains a shape greater than 1 and intersects another trigger Shape, it will inevitably collapse.
My volumeType value is 3. Is that correct?
It seems that accessing the mDeletedPairs array in BpCacheData is out of bounds.