NVIDIAGameWorks/PhysX-3.4

platform transplant

ka1nong opened this issue · 1 comments

ask a platform transplant problem, I found that the PhyX library has a PX_INTEL_FAMILY macro, this macro allows the inter-architecture CPU to use the SSE2 instruction, PX_ARM_FAMILY is also related to some optimizations. Does the application packaged platform cause problems if it is inconsistent with the actual run platform cpu structure?

Hi,
I am not sure I understand the question. These macros are defined in PxShared/include/foundation/PxPreprocessor.h
They are defined based on the HW/compiler defines.

Ales