NVIDIAGameWorks/PhysX-3.4

Physx compile failed in C ++ 2a

a908778387 opened this issue · 0 comments

PhysX use "require" to name some variable, eg "NpRigidDynamic::requires". This is a keyword for C ++ 2a concepts and will make C ++ 2a project fail to compile. Any advise to fix it? (If a patch provided, that's would be great.)