NVIDIAGameWorks/PhysX

PhysX cluster

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Is there any support built in to the PhysX API to allow multiple computers to handle a single simulation space? Ideally, having each node assigned to a specific region of the simulation, and simply handing off objects if they move between the nodes? If there's nothing built in, is this something that anyone out there has attempted and could maybe offer some pointers or ideas on how to make this work?