Pinned issues
Issues
- 2
Point in Polygon problem
#661 opened by ViaCognita - 3
- 5
Inverse Mass Scale Contact Modification and CCD
#659 opened by PhilMaguire - 3
Crash in releasing Scene Queries
#657 opened by CuSO4H2O5 - 1
- 3
PxControllerDesc::scaleCoeff clarification
#645 opened by karjonas - 2
Strange URLs on NVIDIA PhysX Website
#656 opened by lordbendtner1337 - 1
- 3
Crash in IslandSim
#655 opened by zemlifr - 4
Failing asserts inside BoxManager::prepareData
#651 opened by SNMetamorph - 2
set kine-kine flag is not working
#650 opened by Durumyisking - 4
How to get PsXboxOneAoS.h
#654 opened by fabo311 - 1
crash when PxCreatePhysics is called
#653 opened by v71 - 2
Error in generate_projects.bat
#649 opened by SigmaKlim - 3
- 0
[Joints] Broken joints, when removed/re-added to the scene come back unbroken
#652 opened by NBG-Juozas - 4
Strange read/write overlapping API calls errors
#647 opened by SNMetamorph - 5
- 2
- 5
Scene raycast does not trigger filterShader function when setting PxQueryFilterData
#643 opened by lpares12 - 7
- 3
Crash on physx::shdfnd::sort
#641 opened by aki577 - 1
ODR violations in struct RayParams
#640 opened by thiagomacieira - 0
generate_projects-bat error
#639 opened by v71 - 0
Looking for guidance on triggers, and in general (enemy bullets hitting player ship)
#638 opened by PcChip - 9
Two issues with scene->Overlap()
#617 opened by PcChip - 5
Not getting invite email
#637 opened by sauravkumar8178 - 1
Library Mismatch on Windows
#635 opened by Kai-Indiemade - 1
- 1
is physx visual debugger open sourced?
#634 opened by BackMountainBird - 6
- 3
onContactModify reports the same collision twice
#631 opened by pkusilence - 0
Crash in ConstraintProjectionManager
#633 opened by zemlifr - 3
Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
#630 opened by StefanRehling - 5
Creating a Realistic PhysX Vehicle
#629 opened by jimmyw404 - 1
- 1
PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
#626 opened by zouqingwei12 - 2
in a large scene, is it better or worse to combine some meshes with many triangles into one mesh?
#625 opened by ka1nong - 4
Heightfield modification & PVD
#621 opened by zemlifr - 3
- 3
Crash on QuickHullFace::connectHalfEdges
#623 opened by npestov9 - 1
Force CCD on "slow" moving rigid body
#619 opened by LuwyStudio - 1
Hits post filtering and eNO_BLOCK
#618 opened by elderkeltir - 0
Possible Improvment: $(SolutionDir)
#620 opened by r2d2Proton - 0
PxFixedJoint does not introduce velocity?
#616 opened by filkry - 0
- 0
Physics Scaling
#614 opened by Devyre - 2
- 0
- 0
Incorrect sweep hit distance
#610 opened by fkorsa