NVIDIAGameWorks/PhysX

crash when PxCreatePhysics is called

v71 opened this issue · 1 comments

v71 commented

I have built the physx in md debug mode, the linkage went well , I run the project in debug mode and when the function
PxCreatePhysics is called , the program crashed , pointing me to the file delayhlp.cpp at line 308 where it reads :

            // If we get to here, we blindly assume that the handler of the exception
            // has magically fixed everything up and left the function pointer in
            // dli.pfnCur.
            //
            return dli.pfnCur;

I don't know how to proceed from this point on

v71 commented

closing