NVIDIAGameWorks/PhysX

PxFixedJoint does not introduce velocity?

filkry opened this issue · 0 comments

Hello. I’m using PhysX 4.1. I’m moving a dynamic body around via a PxFixedJoint with actor 0 as null, that has the localPose for actor 0 changed each frame. It appears this does not result in the body’s velocity updating to match the motion of the changed local pose - getLinearVelocity returns 0. Is this expected, or is it likely something else is going on?