NVIDIAGameWorks/PhysX

PxRigidDynamic::setKinematicSurfaceVelocity() is missing

fredUmlaut opened this issue · 0 comments

PxRigidDynamic::setKinematicSurfaceVelocity() is described in the Physx 4.1 documentation but is missing in the sources.

I would need the method to instant move a kinematic body and have correct velocities reported for that frame.
(so PxRigidDynamic::setGlobalPose + PxRigidDynamic::setKinematicSurfaceVelocity()).

I currently use PxRigidDynamic::setKinematicSurfaceVelocity but this introduces a one frame delay
in comparison to PxRigidDynamic::setGlobalPose.