Pinned issues
Issues
- 1
- 9
BroadPhase/NarrowPhase Order
#606 opened - 1
- 1
About PhysX engine
#604 opened - 1
- 2
Is there any guide to scale a joint ?
#602 opened - 1
PVD source code release
#601 opened - 0
- 3
- 8
- 2
Found bug in Gu::sweepSphereVSTri
#597 opened - 2
- 0
- 2
- 1
performEETests
#591 opened - 1
(double) vertex error.
#590 opened - 0
Can't add force on PxController
#589 opened - 0
PhysX 2.3.5 code
#588 opened - 1
Building PhysX with cland v14
#587 opened - 1
PhysX5 - soft bodies on consoles
#586 opened - 4
PhysX Visual Debugger no longer available
#585 opened - 0
Physx Vehicle Model Wheel spin no movement
#584 opened - 4
How to use Mass Scaling
#583 opened - 0
Scenes and Character Controller Managers
#582 opened - 1
- 2
- 2
- 2
Expected performance/stability difference between constrained rigidbodies and compound collider?
#575 opened - 21
- 1
- 1
triangleMesh collision detection
#571 opened - 3
PhysX
#570 opened - 2
- 0
PxVolumeCache raycast vs PxScene raycast
#567 opened - 1
Angular Velocity vs Quaternions
#566 opened - 17
- 2
Geometry queries not working as expected
#564 opened - 2
Visual Studio 2022 support soon?
#563 opened - 0
Toggling or Disabling Joints
#562 opened - 0
How can I get the contact force?
#561 opened - 0
PxContactModifyCallback for CCT ?
#560 opened - 0
Projecting Decals
#559 opened - 8
- 1
Distance to Ground
#557 opened - 10
- 1
- 2
- 2
X is UP?
#553 opened - 1
Typo in ExtSimpleFactory.cpp
#552 opened - 0
FleX Fluid behaviors
#551 opened