Pinned Repositories
2D-Weather-Sandbox
Two-dimensional, realtime, interactive simulation of earth's troposphere.
30dayMakeCppServer
30天自制C++服务器,包含教程和源代码
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
CODDINGPLZ
一起来做题!
CuSO4H2O5.github.io
hexo写的征服战报
games103
games103的作业,欢迎交流讨论,还请尽量别直接拿走。
myrender
一个学习的渲染器(来自tinyrender)
SherphyEngine
SherphyEngine
SherphyNeRFlearning
一个用于学习的NeRF协作实现项目
CuSO4H2O5's Repositories
CuSO4H2O5/SherphyEngine
SherphyEngine
CuSO4H2O5/2D-Weather-Sandbox
Two-dimensional, realtime, interactive simulation of earth's troposphere.
CuSO4H2O5/30dayMakeCppServer
30天自制C++服务器,包含教程和源代码
CuSO4H2O5/CODDINGPLZ
一起来做题!
CuSO4H2O5/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
CuSO4H2O5/EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
CuSO4H2O5/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
CuSO4H2O5/EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
CuSO4H2O5/FluidSimulation
FluidSimulation
CuSO4H2O5/GamePhysicsDoc
A repository of Game Physics paper、books and some learning notes
CuSO4H2O5/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
CuSO4H2O5/glm
OpenGL Mathematics (GLM)
CuSO4H2O5/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
CuSO4H2O5/godot
Godot Engine – Multi-platform 2D and 3D game engine
CuSO4H2O5/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CuSO4H2O5/ispc
Intel® Implicit SPMD Program Compiler
CuSO4H2O5/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
CuSO4H2O5/linux
Linux kernel source tree
CuSO4H2O5/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
CuSO4H2O5/PhysX
NVIDIA PhysX SDK
CuSO4H2O5/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
CuSO4H2O5/SherphyEnginePro
Pro version of a simple open world engine for simulation. Aim To Pure GPU Driven
CuSO4H2O5/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
CuSO4H2O5/stable-diffusion-webui
Stable Diffusion web UI
CuSO4H2O5/stb
stb single-file public domain libraries for C/C++
CuSO4H2O5/tinyobjloader
Tiny but powerful single file wavefront obj loader
CuSO4H2O5/UnityCsReference
Unity C# reference source code.
CuSO4H2O5/volk
Meta loader for Vulkan API
CuSO4H2O5/x64dbg
An open-source x64/x32 debugger for windows.
CuSO4H2O5/xmake
🔥 A cross-platform build utility based on Lua