CuSO4H2O5's Stars
joanllobera/marathon-envs
A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.
Tencent/InjectFix
InjectFix is a hot-fix solution library for Unity
g3n/engine
Go 3D Game Engine (http://g3n.rocks)
google-deepmind/mujoco
Multi-Joint dynamics with Contact. A general purpose physics simulator.
google/brax
Massively parallel rigidbody physics simulation on accelerator hardware.
kurong00/GameProgramBooks
E-books collected according to Milo Yip's learning path
EpicGamesExt/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
UuuNyaa/blender_mmd_tools
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
joonspk-research/generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
Melioli/HoyoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
charles-lunarg/vk-bootstrap
Vulkan Bootstrapping Iibrary
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
PixarAnimationStudios/OpenUSD
Universal Scene Description
dilevin/CSC417-physics-based-animation
Homepage for CSC417: Physics-based Animation
haxiomic/GPU-Fluid-Experiments
lss233/forge-mod-1.7.10
⚡ 一个对国内网络环境友好的 1.7.10 mod 开发模板
NVIDIA/warp
A Python framework for high performance GPU simulation and graphics
vitalight/Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
niels747/2D-Weather-Sandbox
Two-dimensional, realtime, interactive simulation of earth's troposphere.
google/benchmark
A microbenchmark support library
microsoft/STL
MSVC's implementation of the C++ Standard Library.
ispc/ispc
Intel® Implicit SPMD Program Compiler
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
zeux/volk
Meta loader for Vulkan API
zylon-ai/private-gpt
Interact with your documents using the power of GPT, 100% privately, no data leaks
nomic-ai/gpt4all
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
wiltchamberian/ECS
This is an ECS archetecture in Game implemented by C++
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more