NVIDIAGameWorks/PhysX

Retrieving contact friction

fbxiang opened this issue · 0 comments

I am trying to retrieve the friction for each contact point in order to compute the net contact force applied to an actor.
In the onContact callback. I can find the position, normal, impulse and separation, and I expect the impulse to contain friction but it does not. So where should I look for the friction value?
Alternatively, is there a way to get the net contact force directly?