NVIDIAGameWorks/PhysX

How can I get list of all the available actors in a scene?

GasimGasimzada opened this issue · 2 comments

The getActors function requires creating an array of actors; so, it can copy the values into it. I want something similar to getActiveActors but instead of getting changed actors, get all the available actors in the scene before running the simulation.

getActors() does not require creating an array. You can use the startIndex parameter to retrieve actors one at a time, without creating an array. It's just less efficient.

Makes sense thankd!