NVIDIAGameWorks/Streamline

Missing sl::Result::eWarnOutOfVRAM in sl::getResultAsStr(Result v)

QDanteQ opened this issue · 3 comments

inline const char* getResultAsStr(Result v)

Also should SL_FAILED(res, sl::Result::eWarnOutOfVRAM) return false, since this is a warning?

Will get that added.

“Failed” is perhaps not the best name, but SL_SUCCEEDED == !SL_FAILED. With WarnOutIfVRAM everything is not “ok” we need you to do something.