Issues
- 0
DLSS: Ghosting trails
#49 opened by doodlum - 8
Using DLAA mode for implementing anti-aliasing in custom engine, the rendered image flickers significantly.
#41 opened by wsyOverflow - 6
DLSS: Ghosting on all presets in dim lighting
#48 opened by doodlum - 2
Is the DLSS Super Resolution output incorrect when the velocity texture scale is [-1, 1]?
#47 opened by BobAndBooBoo - 1
- 3
- 0
- 3
- 0
- 2
- 3
- 1
- 0
[Vulkan] Error: descriptor not initialised
#30 opened by Bizzarrus - 1
- 1
- 2
Typo in PrecisionInfo ctor
#25 opened by QDanteQ - 2
- 1
- 3
- 8
- 3
ResourcePool::allocate() may starve other threads, causing hitches or stutters with dlssg enabled
#33 opened by Nukem9 - 1
GeForce Now SDK
#19 opened by Akhenaton27 - 1
RSYNC: changing state when Pacer Context is nullptr. Please call updateRunningState() with eInit
#20 opened by Guangehhhh - 3
Linux support planned?
#11 opened by oscarbg - 4
About AMD FSR2 and Intel XeSS integrations..
#12 opened by oscarbg - 5
- 0
Exception on slSetTag(), when cloning resource when 'D3D12_RESOURCE_DESC::Alignment == 4096' and 'D3D12_RESOURCE_DESC::Format == DXGI_FORMAT_R16G16_FLOAT'
#27 opened by QDanteQ - 1
Recommended DXGI configuration for Reflex?
#24 opened by jpark37 - 5
- 5
Any plan for DLSS-G plugin open source?
#21 opened by zz817 - 1
Enabling DLSSG in D3D11 throw error when calling NvAPI_D3D12_SetAsyncFrameMarker
#15 opened by PureDark - 6
SL2.0 - NRD - No SetConstants method
#17 opened by Cheaterdev - 2
SL2.0 - NRD - Incorrect root parameter setup
#16 opened by b4df00d - 1
DLSS-G - Missing production dll?
#18 opened by Renerte - 1
Source code required for Interposer 1.3.3.0
#10 opened by Kaldaien - 5
DLAA?
#7 opened by duplexsystem - 5
Source code for Streamline 1.2.0
#6 opened by nitrog0d - 1
Cannot clone LFS files
#26 opened by stylixpro - 3
Support Visual Studio 2022
#13 opened by Dev-Taehui - 0
as
#9 opened by Akhenaton27 - 1
- 1
sl.interposer: IDXGIFactory2_CreateSwapChainForHwnd behavior differs from D3D11
#2 opened by JoshParnell