NVIDIAGameWorks/kaolin

how to compute point normals

gaobodaxinwen opened this issue · 2 comments

Thanks for the great work! I wonder is there any differentiable function to compute per point normals from point cloud like open3d.estimate_normals.

Hi @gaobodaxinwen , interesting question, we don't have such feature right now but I'm happy to see if something could make sense. Do you have any additional piece of literature I could use as a I point of reference (use case, implementation...)

pytorch3d has an implementation, while there is an issue mentioned that the implementation has some problem.