NVIDIAGameWorks/kaolin

How to get 2D keypoints from the 3D bounding box generated from Kaolin and reversing it back?

mustafamirrAR opened this issue · 3 comments

I am using Kaolin for synthetic dataset generation and annotating 3D bounding box. I am using standard equations to convert from 3D to 2D and from 2D to 3D but not able to get it properly. Any more equations involved? What is the role of transform, asset transforms in json file?

Hi @mustafamirrAR , assuming you are talking about the metadata output by the OV extension. assets transforms are the transforms applied to the mesh (things like transform the mesh to scene, normalization, axis change). Can you provide more details about how things are wrong?