AttributeError raised when loading glTF with mesh primitives that aren't type 4 / triangles
Opened this issue · 1 comments
In io/gltf.py:293 skip_mesh
is left as True
when encountering a mesh primitive that isn't type 4/triangles.
As a result, at io/gltf.py:338 None
is appended to meshes.
At io/gltf.py:375 the returned meshes
list is enumerated and has_attribute
is called on each item without checking whether it's None
, leading to an AttributeError
exception raised to the caller.
How best to handle this is really a design question for the library maintainers, but I think clients should either get a sensible exception explaining that the glTF has unsupported primitive modes, or be given the opportunity to handle None
meshes.
Thank you for your note. To help us address this, would you be able to share a sample gltf file that causes this issue?
(this can be private for internal testing purposes only)