Ambient color
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tijiang13 commented
Hallo,
I am trying to migrate my data generation pipeline from pyrender, but I am encountering problems replicating the light source. How can I turn off the default SP lighting in easy_render and opt for ambient light? I've checked the source code, but there are two things that remain unclear to me:
- How can I disable default_lighting? I think I could use some hack like moving the light source away from the scene but I am wondering if there is a better solution.
- How can I use the ambient color in the texture? I checked PBRMaterial, but it seems that Ka (ambient color) is not currently handled?
Best, Tianjian
tijiang13 commented
Hacked the render_mesh code, now it's solved.