NagatoDEV
Avid preservationist! Destination Home Developer @DestinationHome Studying: JavaScript, NodeJS & AWS Cloud. Associates of Science in I.T
Destination HomeUnited States
Pinned Repositories
Destination-Home-Online
Welcome to the official guide on how users can play back on PlayStation®Home online on the original PLAYSTATION®3 & RPCS3.
PlayStation-Home-Hen-Offline
PlayStation Home 1.86 Offline Client compatible with HEN/HFW.
C-PE-Name
C++ from Visual Studio 2019 College Assignment
Destination-Home-1.86-Offline-Client-Patches
The purpose of this repository is to provide a source of the latest patches/updates for PlayStation Home's 1.86 offline client. These patches may include new spaces/clothing and just other general updates. Whenever the team gains more data and acquires new scenes/clothing you can download the latest patch here and add it to your client. Disclaimer: This repository is purely for preservation and educational purposes & to provide a source of information!
PlayStation-Home-Master-Archive
This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
PlayStation-Home-Master-Expanded-Archive
This archive is an extension to the original "PlayStation-Home-Master-Archive". As the Destination Home Team obtains more data from cache donations, all data will be uploaded here for preservation purposes.
PlayStation-Home-Rewards-Archive
This resource will document all PlayStation Home rewards that can be earned on Destination Home Online Services for the SCEA/SCEE region.
PlayStation-Home-Scene-List-Spreadsheet
The purpose of this repository is to keep an archive of all of the scenes that have been obtained by the Destination Home Team. This includes public, private, and development scenes from all regions of Home (SCEA/SCEE/SCEJ/SCEAsia).
PlayStation-Vita-Packet-Captures
This archive will contain various packet captures for many PlayStation Vita/PlayStation TV titles that support online multiplayer capabilities.
NagatoDEV's Repositories
NagatoDEV/PlayStation-Home-Master-Archive
This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
NagatoDEV/PlayStation-Vita-Packet-Captures
This archive will contain various packet captures for many PlayStation Vita/PlayStation TV titles that support online multiplayer capabilities.
NagatoDEV/PlayStation-Home-Scene-List-Spreadsheet
The purpose of this repository is to keep an archive of all of the scenes that have been obtained by the Destination Home Team. This includes public, private, and development scenes from all regions of Home (SCEA/SCEE/SCEJ/SCEAsia).
NagatoDEV/PlayStation-Home-Master-Expanded-Archive
This archive is an extension to the original "PlayStation-Home-Master-Archive". As the Destination Home Team obtains more data from cache donations, all data will be uploaded here for preservation purposes.
NagatoDEV/PlayStation-Home-Rewards-Archive
This resource will document all PlayStation Home rewards that can be earned on Destination Home Online Services for the SCEA/SCEE region.
NagatoDEV/C-PE-Name
C++ from Visual Studio 2019 College Assignment
NagatoDEV/Destination-Home-1.86-Offline-Client-Patches
The purpose of this repository is to provide a source of the latest patches/updates for PlayStation Home's 1.86 offline client. These patches may include new spaces/clothing and just other general updates. Whenever the team gains more data and acquires new scenes/clothing you can download the latest patch here and add it to your client. Disclaimer: This repository is purely for preservation and educational purposes & to provide a source of information!
NagatoDEV/JavaScript-Web-Warriors-7th-Edition
An archive for myself to showcase my JavaScript deliverable projects.
NagatoDEV/Learning-Lua
Learning-Lua
NagatoDEV/NagatoDEV
NagatoDEV/Adding-Subtracting-Intergers-C
College assignment --- The program calculates the sum of the two values and the difference between the two values. The program outputs the sum and the difference.
NagatoDEV/credit-roll
Create markdown credits for JavaScript projects
NagatoDEV/github-readme-stats
:zap: Dynamically generated stats for your github readmes
NagatoDEV/hello-world
Just a simple hello world program written in C++ for my College Assignment.
NagatoDEV/hello-world-psvita-sample
Hello World PS Vita Sample
NagatoDEV/home-icon-test
home icon test
NagatoDEV/Kyty
PS4 & PS5 emulator
NagatoDEV/Nagato-Revenge-YouTube-Video-Archive
This archive will feature all of my original YouTube video content uploads for the modding community.
NagatoDEV/osu-octave
Open-Source, Usable Osu! Client. Tailored and Adjusted for the Vita and Embedded
NagatoDEV/psp-hello-world
Sample "Hello World" PSP Source code.
NagatoDEV/shields
Concise, consistent, and legible badges in SVG and raster format
NagatoDEV/252-Work-Day
College assignment
NagatoDEV/abhisheknaiidu
👀
NagatoDEV/Add-youtube-link-in-Readme.md
How to add youtube link in Readme.md | github
NagatoDEV/h-encore
Fully chained kernel exploit for the PS Vita on firmwares 3.65-3.68
NagatoDEV/markdown-here
Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.
NagatoDEV/NodeJS-Tutorials
A personal repo, that I am making while I am trying to learn the fundamentals/basics of Node.js and Express.js
NagatoDEV/NoNpDrm
A plugin that allows you to bypass DRM protection on any PS Vita content
NagatoDEV/Open-PS2-Loader
Game and app loader for Sony PlayStation 2
NagatoDEV/readme-template
README.md template for your open-source project