InsaneFire

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Information

For Game Version 1.2.03
For PML Version 0.11.1
Mod Version 1.5.1
Developed by: Dragon
Host/Client Requirements: Host | Clients get better experience when installed

Support the developer: https://www.patreon.com/DragonFire47

Installation

  • have PulsarModLoader installed
  • go to \PULSARLostColony\Mods
  • add the .dll included with this package

Features

  • Modifies fire cap from 20 to 10,000.
  • Makes fire nodes spread more than once, as opposed to once per node, removing the snake effect
  • Modifies oxygen consumption per fire.
  • Syncs oxygen consumption between players with mod.
  • Provides GUI for settings management
  • Provides Commands for settings management
  • Allows toggling between moddified fire and vanilla fire
  • Saves and loads settings automatically.

Usage

Mod works by just being installed, and can be fine-tuned with commands or via the GUI. Command and subcommands are not case-sensitive and can be shortened to the capitalized letters.

Commands: (All commands and subcommands can be shortened to their capital letters.)

/InsaneFire [Subcommand] [value (depends on command)] - Controls Subcommands

SubCommands:

toggle - Toggles mod on and off
Usage: /if toggle
limit - Sets fire limit
Usage: /if limit [value]
O2Rate - Modifies o2 consumption rate. 1 is 1x consumption rate, 1.5 is 1.5x, etc.
Usage: /if toggle [value]

Common issues

  • Fires may de-sync often between host and clients. This is due to how fire is communicated between players in vanilla.
  • O2 may de-sync between host and clients. This is caused by a de-sync of oxygen consumption, and can be fixed by installation of the mod by clients.
  • Sound will start to bug out while a lot of fire exists. This is an issue with sound coming from every fire.