2D Abstract Platformer
evoCell follows the quest of a cute little cell to find as many gems as possible. It is said that when reaching 100 gems, the cell will have the potential energy to evolve into something new.
This game is a 10 minutes simple 2D platformer with 5 levels, made using the Unity Game Engine.
On the 6th of April 2020 I started learning game development in Unity with no prior experience. This game is the result of 7 intense weeks of learning and my first proper experience on my journey to become a game developer. It's far from perfect, it's simple and a little bit buggy, but it's my own and I'm proud of it.
All sound effects and music are my own. Soundtrack available at the link below: https://soundcloud.com/timeveil/evocell
QA Tester: Akshay Garg
ART ASSETS
- Kenney's 2D Abstract Platformer Asset Pack: https://kenney.nl/assets/abstract-platformer
FONTS
- Selcuk Yilmaz's COVID-SY: https://www.dafont.com/covid-sy.font
- Mathieu Lonton's Josephin: https://www.dafont.com/josephin.font
VERSION, TOOLS & PACKAGES
Unity Version: 2019.3.7f1
- Unity's TextMesh Pro
- Unity's 2D Extras
- leocub58's TilemapToPng.cs
TUTORIALS
Ben Tristem & Rick Davidson
- Complete C# Unity Developer 2D: Learn to Code Making Games - Tilevania Section
Brackeys
- Cartoon Water Shader: https://www.youtube.com/watch?v=Vg0L9aCRWPE&t=547s
- 2D Dissolve Shader: https://www.youtube.com/watch?v=5dzGj9k8Qy8&t=841s