Explanation of Code Structure in GetCoinsTest
In the GetCoinsTest project, I structured the code to effectively separate concerns and enhance maintainability. I utilized services, such as FetchDataService, to decouple business logic from the user interface. This separation allows for clearer organization and easier updates to the business logic without affecting the UI directly.
To resolve dependencies, I implemented a Service Locator pattern; however, for more complex scenarios, I could consider using a dependency injection framework like Zenject. This would further streamline dependency management and improve testability.
This approach contributes to better organization and maintainability, as well as facilitating easier testing.
I ensure that classes remain small and focused, which promotes code reuse. This design allows for straightforward expansion; for instance, we can introduce additional states in the GameplayState state machine, add new services, or enhance the UI. Because these components are encapsulated in distinct classes, expansion is manageable and cohesive.
For implementing endless scrolling, I utilized DynamicScrollView from Mosframe, which includes an object pool for optimized performance.
Additionally, you can find more details about my code and its functionality in the //TODO comments throughout the codebase.