Natashi/Touhou-Danmakufu-ph3sx-2
A modification of Touhou Danmakufu ph3 geared towards optimization and more advanced features.
C++NOASSERTION
Issues
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Stretched fullscreen and crashes
#82 opened by MorphoWings - 1
Issue
#75 opened - 7
Issue
#70 opened - 1
Issue
#73 opened - 1
DnhConfig compile issue
#72 opened by Demonese - 2
Cross platform support
#50 opened by ShizuhaAki - 1
Consider to add a link into README.md?
#71 opened by Demonese - 1
More freedom for determining what the engine does when the user clicks off of the window
#22 opened by IncandescenceSy - 2
- 1
[REQUEST] Equivalents to ObjRender_GetColor and related functions which return singular integer values
#11 opened by nazjun - 1
Curvy Laser Hitbox Bug
#44 opened by ttbd - 1
- 5
Stuttering during gameplay
#16 opened by Matoneto - 2
PH3SX crashes during startup
#27 opened by MakutaMatara - 1
ObjSound_IsPlaying no longer works properly
#34 opened by ttbd - 1
[REQUEST] C-styled int/real literal distinction
#12 opened by nazjun - 1
[BUG] ObjRender_SetAlpha doesn't work on sprite lists that have had their vertexes closed
#13 opened by ttbd - 1
[BUG] True full screen throws an engine error when the screen resolution is not 640x480
#7 opened by nazjun - 0
EV_HIT but for enemies
#23 opened by AlufeWasTaken - 0
Full controller support
#24 opened by AlufeWasTaken - 1
Cursor locked on game window
#25 opened by AlufeWasTaken - 1
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[Feature request] Forbid enemy shot
#2 opened by benderama3 - 1
[BUG] If Set2DCameraAngleZ is set to anything except 0, the screen flips vertically and horizontally
#9 opened by ttbd - 0
- 0
[BUG] Lighting seems to be broken in some cases depending on the mesh's texture's settings
#14 opened by ttbd - 1
[REQUEST] Script-level binary integer literals
#10 opened by nazjun - 1
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