iOS Runtime for NativeScript
Contains the source code for the NativeScript's iOS Runtime. NativeScript is a framework which enables developers to write truly native mobile applications for Android and iOS using JavaScript and CSS. Each mobile platform has its own ecosystem and offers completely different development tools and language(s) - Java for Android and Objective C (Swift) for iOS. In order to translate JavaScript code to the corresponding native APIs some kind of proxy mechanism is needed. This is exactly what the "Runtime" parts of NativeScript are responsible for. The iOS Runtime may be thought of as "The Bridge" between the JavaScript and the iOS world. A NativeScript application for iOS is a standard native package (ipa) which besides the JavaScript files embed the runtime as well.
git clone --recursive git@github.com:NativeScript/ios-runtime.git
- Requirements
- Architecture Diagram
- Local Development
- Building a Distribution Package
- Contribute
- Get Help
Requirements
- OS X 10.11+
- Xcode 10+
- CMake 3.12 or later. Tested with versions up to 3.14.4 (https://github.com/Kitware/CMake/releases/download/v3.14.4/cmake-3.14.4-Darwin-x86_64.dmg) - after installing CMake.app add a symlink to cmake in
usr/local/bin
using the following commandln -s /Applications/CMake.app/Contents/bin/cmake /usr/local/bin
- LLVM 8.0 - used to build the metadata generator submodule. Be sure to have the folder containing
llvm-config
inPATH
or make a symlink to in/usr/local/bin/
. - Automake - available in Homebrew as
automake
. - GNU Libtool - available in Homebrew as
libtool
. - Perl (installed on macOS by default but deprecated since macOS X 10.15)
- Checkout all git submodules using
git submodule update --init
.
Architecture Diagram
The NativeScript iOS Runtime architecture can be summarized in the following diagram.
For more details on how it works, read the documentation.
Local Development
To be able to open and build {N} iOS Runtime in Xcode you need to configure it for WebKit development and generate the Xcode project files using cmake. To do this execute the following:
sudo ./src/webkit/Tools/Scripts/configure-xcode-for-ios-development
./cmake-gen.sh
open "cmake-build/NativeScript.xcodeproj"
After you open the newly generated project in Xcode you can run the TestRunner
target or the Gameraww
example app.
For more information on WebKit configuration see Building iOS Port section of WebKit's README
Building a Distribution Package
To build the tns-ios
npm package run ./build/scripts/package-tns-ios.sh
in the root of the repository. The package contains the NativeScript Cocoa Framework, the NativeScript CLI template project and the API metadata generator.
To build the tns-ios-inspector
npm package run ./build/scripts/package-tns-ios-inspector.sh
in the root of the repository. The package contains the Web Inspector frontend.
Contribute
We love PRs! Check out the contributing guidelines. If you want to contribute, but you are not sure where to start - look for issues labeled help wanted
.
Get Help
Please, use github issues strictly for reporting bugs or requesting features. For general questions and support, check out Stack Overflow or ask our experts in NativeScript community Slack channel.