Pinned Repositories
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
bx
Base library used across multiple projects
ClangSharp
Clang bindings for .NET written in C#
coreclr_runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Granite
My personal Vulkan renderer
Han
lua
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html
lua-aot-5.4
An ahead-of-time compiler for Lua 5.4
NaughtyCode's Repositories
NaughtyCode/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
NaughtyCode/bx
Base library used across multiple projects
NaughtyCode/ClangSharp
Clang bindings for .NET written in C#
NaughtyCode/coreclr_runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
NaughtyCode/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
NaughtyCode/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
NaughtyCode/Granite
My personal Vulkan renderer
NaughtyCode/Han
NaughtyCode/lua
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html
NaughtyCode/lua-aot-5.4
An ahead-of-time compiler for Lua 5.4
NaughtyCode/marl
A hybrid thread / fiber task scheduler written in C++ 11
NaughtyCode/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
NaughtyCode/Linux_Programming
NaughtyCode/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
NaughtyCode/swig
SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.