Issues
- 2
Discovering/Calling out a Cheat-Attempt
#96 opened by Kranosos - 0
- 0
Client/Server Design
#68 opened by Ne0Strix - 1
Integrate client/server communication to synchronize game state and player actions in real-time
#71 opened by Ne0Strix - 1
Implement a connection manager (connections, disconnections, and reconnections)
#70 opened by Ne0Strix - 1
- 4
Special Abilities
#120 opened by Ne0Strix - 1
- 0
Find alternatives for copyrighted material
#50 opened by Ne0Strix - 0
- 0
Effect Choice
#121 opened by Ne0Strix - 0
- 1
Create a data model for player statistics
#46 opened by Ne0Strix - 0
- 0
- 0
- 0
Implement a custom card view
#52 opened by Ne0Strix - 0
design and implement a UI component (e.g. custom HealthPointsView view or layout) to display player's current HP
#60 opened by Kranosos - 0
implement game logic to handle HP modification (e.g. update player's HP based on game events)
#59 opened by Kranosos - 0
- 0
Define the communication protocol
#69 opened by Ne0Strix - 1
run server as background service
#98 opened by Ne0Strix - 1
message definition & implementation
#99 opened by Ne0Strix - 1
- 5
Integrate Server/Client Design
#94 opened by Benjamin-Dippold - 3
Separation of UI and Backend
#95 opened by Kranosos - 0
Game initialization
#109 opened by Kranosos - 0
Integrate hero statistics into UI
#92 opened by Benjamin-Dippold - 0
implement game logic to handle card purchase transactions (e.g. update player's deck and currency)
#55 opened by Kranosos - 0
access/create for purchase needed model classes (e.g. Market, Currency, Purchase)
#54 opened by Kranosos - 0
Buying Cards from Market
#53 opened by Kranosos - 0
Implement a dummy view for cards, displaying their basic sats in the UI
#105 opened by Benjamin-Dippold - 1
HP-modification (healing/damage)
#57 opened by Kranosos - 0
Dynamic Card Datakeeping
#80 opened by Ne0Strix - 0
Design Object-Oriented Classes for Hero Realms
#81 opened by sosaidi - 0
Client/Server Discovery
#72 opened by Kranosos - 0
Test the discovery mechanism on various network configurations and devices to ensure compatibility and reliability
#78 opened by Kranosos - 0
Add functionality for players to connect to a selected server from the list of available servers
#77 opened by Kranosos - 0
Design and implement a UI component (e.g. custom ServerListView view or layout) to display a list of available servers to the player
#76 opened by Kranosos - 0
Implement client-side scanning or querying for available servers based on the chosen discovery method
#75 opened by Kranosos - 0
Implement server-side broadcasting or registration to announce the server's availability and game information
#74 opened by Kranosos - 0
Research and choose an appropriate discovery method (e.g. multicast DNS, server lists, or a custom solution)
#73 opened by Kranosos - 0
- 0
design and implement a UI component (e.g. custom CheatingView view or layout) to display the cheating action and penalty options
#66 opened by Kranosos - 0
implement game logic to allow other players' team to notice the cheating action and impose a penalty if caught
#65 opened by Kranosos - 0
implement game logic to detect phone charging and modify HP accordingly (e.g. increase player's HP, trigger cheating action)
#64 opened by Kranosos - 0
- 0
- 0
Test whether the menu works smoothly
#45 opened by Ne0Strix - 0
Link the menu to other functions of the app
#44 opened by Ne0Strix