Run any Lua code inside Haxe on neko/cpp targets. Has the option of passing a context object that will set variables before running the script.
var result = Lua.run("return true"); // returns a Bool to Haxe
Pass in values with a context object. The key names are used as variable names in the Lua script.
var result = Lua.run("if num > 14 then return 14 else return num end", {num: 15.3});
What if you want to call a function created in Haxe from Lua? Just pass the function in the context!
var result = Lua.run("return plus1(15)", { plus1: function(val:Int) { return val + 1; } });
if (result == 16)
trace("success!");
It's possible to create multiple Lua instances to run scripts with different contexts/libraries.
var lua = new Lua();
lua.loadLibs(["base", "math"]);
lua.setVars({ myVar: 1 });
var result = lua.execute("return myVar");
Calling global functions defined in lua can be done after executing a chunk of Lua code. You can either pass in a single value (for single argument functions) or an array (for multiple argument functions).
var lua = new Lua();
lua.execute("function add(a, b) return a + b end");
var result = lua.call("add", [1, 5]); // returns 6