Nehon's Stars
LukasFratzl/TurboSequence
Skeletal Based GPU Crowds for UE5 🚀
dkager/tolk
Screen reader abstraction library.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
epezent/implot
Immediate Mode Plotting
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
aiekick/ImGuiFontStudio
Embedded Font Helper Gui Tool for programming
Kekilla0/Personal-Macros
Macros I have made for FoundryVTT
foundry-vtt-community/macros
FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
EpicGamesExt/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
fredericcambon/nes
A Javascript NES Emulator
jMonkeyEngine-Contributions/Lemur
Lemur is a jMonkeyEngine-based UI toolkit.
Simsilica/Spix
Experimental SPI stuff... nothing to see here... move along.
xbuf/blender_io_xbuf
Delegate rendering to an external render engine (eg provided by game engine)
xbuf/jme3_xbuf
xbuf libs, tools, samples for jMonkeyEngine (jme3)
jMonkeyEngine/jmonkeyengine
A complete 3-D game development suite written in Java.
jMonkeyEngine/JmeAndroidDemo
The goal of this project is to demonstrate JME 3.0 capabilities on Android.