NeilDG
Former game developer in Anino Playlab. Assistant professor at De La Salle University
Anino Playlab Inc. / De La Salle University
Pinned Repositories
ARVRDEV_Courseware
Courseware containing various demos for ARVR course of DLSU Students
ARVRDEV_Repo
Demonstration of Augmented Reality using Vuforia SDK. Material for DLSU ARVRDEV students
CameraEnhance
For DIGIMAP Research on Super Zoom
CMPILER_MobiProg
MobiProg is a mobile IDE using Java as programming language
EagleEyeDataset
Public Mobile Image Dataset used for testing Eagle-Eye, a super-resolution application implemented on a mobile device.
EagleEyeSR
SR on Mobile Devices
GAMEDEV_Reusables
Reusable prefabs and components for GAMEDEV
GDENG1_Courseware
Courseware for GDENG1 students
NeuralNets-ImageCorrection
Blind First-Order Perspective Distortion Correction using Parallel Convolutional Neural Networks
SynthDehazing
Workspace and source code for SynthDehazing
NeilDG's Repositories
NeilDG/GDENG03-Engine
NeilDG/NeuralNets-SynthWorkplace_V2
2nd workspace for synthetic data generation
NeilDG/Synth-3DLocalization
A workspace dedicated for 4th chapter of NeuralNets experiments
NeilDG/Synth-PCG
Referencing Google street map data, we propose a new set of rules for generating virtual Philippine cities and designed a new PCG.
NeilDG/SynthShadowRemoval
Workspace for SynthShadow
NeilDG/ARVRDEV_Courseware
Courseware containing various demos for ARVR course of DLSU Students
NeilDG/GAMEDEV_Reusables
Reusable prefabs and components for GAMEDEV
NeilDG/GDENG1_Courseware
Courseware for GDENG1 students
NeilDG/GDFUNDA-S11-Dump
NeilDG/2021-IJCV-YOLY
PyTorch implementation for You Only Look Yourself: Unsupervised and Untrained Single Image Dehazing Neural Network (YOLY) (IJCV 2021)
NeilDG/BMNet
CVPR 2022 (Official implementation of "Bijective Mapping Network for Shadow Removal")
NeilDG/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
NeilDG/DC-ShadowNet-Hard-and-Soft-Shadow-Removal
[ICCV2021]DC-ShadowNet: Single-Image Hard and Soft Shadow Removal Using Unsupervised Domain-Classifier Guided Network, https://arxiv.org/pdf/2207.10434.pdf
NeilDG/EAVSR
Benchmark Dataset and Effective Inter-Frame Alignment for Real-World Video Super-Resolution (CVPRW 2023)
NeilDG/GDADPRG-GDPARCM_Courseware
GDADPRG Courseware for DLSU IET Students
NeilDG/GDENG1-UEChallenge3
GDENG1-UE Challenge 3 Template
NeilDG/InverseRenderNet_v2
Implementation of "Outdoor inverse rendering from a single image using multiview self-supervision"
NeilDG/KAIR
Image Restoration Toolbox (PyTorch). Training and testing codes for DPIR, USRNet, DnCNN, FFDNet, SRMD, DPSR, BSRGAN, SwinIR
NeilDG/NeuralNets-Experiment4
A workspace dedicated for 4th chapter of NeuralNets experiments
NeilDG/NeuralNets-SynthWorkplace
NeilDG/NeuralNets-SynthWorkplace_V3
3rd workspace for the synthetic data generation
NeilDG/pytorch-CycleGAN-and-pix2pix
Image-to-Image Translation in PyTorch
NeilDG/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
NeilDG/SG-ShadowNet
Official PyTorch implementation of the paper: “Style-Guided Shadow Removal” (ECCV2022).
NeilDG/SGID-PFF
The repository is an official implementation of our TIP paper : Self-Guided Image Dehazing Using Progressive Feature Fusion
NeilDG/ShadowFormer
ShadowFormer (AAAI2023), Pytorch implementation
NeilDG/Shortest-Path-to-Boundary-for-Self-Intersecting-Meshes
Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes
NeilDG/SID
Official implementation for ICCV19 "Shadow Removal via Shadow Image Decomposition"
NeilDG/SynExperimentZoo
The dev environment for CV related researches using synthetic data for deep learning
NeilDG/SynthIID
Workspace for any IID/image relighting/material and texture editing experiments