/ue4.udemy.unrealcourse.testinggrounds

udemy - unreal course - A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more.

Primary LanguageC++

Udemy - Unreal Engine course

Samples and drafts about code from udemy course The Unreal Engine Developer Course https://www.udemy.com/unrealcourse/learn/v4/

FPS - First Person Shooter
Improve C++ Third person example extended new functionalities

Testing Grounds

  1. The Third Person Character
  2. Introducing AI Behaviour Trees
  3. Introducing AI Blackboard Data
  4. Patrol Routes
  5. Actor Waypoints
  6. Blueprint Behaviour Tree Tasks
  7. C++ AI Behaviour Tree Tasks
  8. Reading Blackboard Data in C++
  9. Converting Blueprint to C++
  10. Composition over Inheritance
  11. TG21b Talking Head - Recap & What Next
  12. How to Delete a C++ Class
  13. Instanced Material
  14. Introducing AI Perception
  15. OnTargetPerceptionUpdated Event
  16. AI Hearing Perception in Unreal
  17. The Animation Starter Pack
  18. Changing a Character’s Animation
  19. Customising a Character Blueprint
  20. Sub Behaviour Trees
  21. Renaming & Moving CPP
  22. Holding a Gun with Skeletal Sockets
  23. Animation BP & State Machines
  24. Movement Blend Spaces
  25. Offset Animations
  26. Aiming Blend Spaces Offsets
  27. Rotating with SetFocalPoint()
  28. Character Movement vs Rotation
  29. Control Rotation for Aim
  30. Behaviour Tree Decorators
  31. Behaviour Tree Services
  32. Tweaking AI Behaviour