NeoSpark314/godot_oculus_quest_toolkit

Failed to initialize libOVR error

ivan-kulikov-dev opened this issue · 0 comments

Failed to initialize libOVR error

Godot Engine v3.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce MX150/PCIe/SSE2

Project is missing: C:/Users/Ivan/Documents/Oculus Quest Button Testing/project.godot
Editing project: C:/projects/godot_oculus_quest_toolkit-master (C:::projects::godot_oculus_quest_toolkit-master)
Godot Engine v3.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: GeForce MX150/PCIe/SSE2

Failed to initialize libOVR.
Compiling blit shader
Linking blit shaders
ERROR: initialize: No library set for this platform
At: modules/gdnative/gdnative.cpp:290
ERROR: does not have a library for the current platform.
At: modules/gdnative/nativescript/nativescript.cpp:1483
ERROR: does not have a library for the current platform.
At: modules/gdnative/nativescript/nativescript.cpp:1483