NeoSpark314/godot_oculus_quest_toolkit

Teleport Locomotion System

NeoSpark314 opened this issue · 2 comments

Teleport Locomotion is a fundamental system needed in many different VR Applications. We need such a system also as a Feature_TeleportLocomotion inside the toolkit.

It should be a simple drag-n-drop solution comparable to the Feature_StickLocomotion and provide few parameters to customize. The visual cue for the teleport location and the arc should be rendered in a performant way on the Oculus Quest.

The hit detection is likely going to use a ray-cast based system.

I started implementing a basic teleport system. It is now on the experimental branch:

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The teleport system is now on master; it is still very limited and simple but basically works.