NeoSpark314/godot_oculus_quest_toolkit

gltf files linking to missing png files

Closed this issue · 4 comments

Hi, some of the gltf files in OQ_Toolkit/OQ_ARVRController/models3d contain links to texture files that do not exist in the tree:

  • OculusQuestTouchControllerTexture.png (OculusQuestTouchController_Left.gltf and OculusQuestTouchController_Right.gltf)
  • OculusQuestHandTexture_Color.png (OculusQuestHand_Left.gltf and OculusQuestHand_Right.gltf)

Yes; I think this is a sideeffect of editing the imported materials. If you want to use them in an external project with godot you will need to also copy the controllerMTL.material (which contains the correct texture reference for godot) as well as the two HandMaterial[Left/Right].material.

ah; and also take all the .import files with you (or configure the .gltf import to use an external material and not overwrite on re-import)

Ok thanks, I was just mentioning it because Godot was complaining about it when I imported the demo project :)

oh; thx; I did not realize that this is an actual error when opening a clean project. In that case I will try to reproduce this on my side and will try to fix it