NeoSpark314/godot_oculus_quest_toolkit

Parse Error: invalid index 'CONTROLLER_BUTTON' in constant expression

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@Wavesonics reported this issue.

The change to var instead of enum for remapping controller buttons broke the use of button names/assignments in the editor

The error is for example

 res://OQ_Toolkit/OQ_ARVRController/scripts/Feature_AreaObjectGrab.gd:21 - Parse Error: invalid index 'CONTROLLER_BUTTON' in constant expression
 modules/gdscript/gdscript.cpp:599 - Method failed. Returning: ERR_PARSE_ERROR