/Project-4JD-UI

An Win10/Xbox Series Bedrock Edition resource pack with legacy console UI design.

GNU General Public License v3.0GPL-3.0

IMPORTANT NOTE: It is only viable to use it in 1080p resolution, for 720p pixel height format I will bring it later. And yes, it only works for the latest version.

To get the file, click the green button "Code" and then press "Download ZIP", after downloading "Project-4JD-UI-master.zip", rename .zip to .mcpack. That's all!

VDX: Project 4JD UI

An legacy console UI design for MC Win10 Bedrock.

Description

Is an testing/experimental museum resource pack that would change some UI designs, and the goal of this project is convert from default UI to high accuracy 4JD (Legacy Console) UI TP for Bedrock Edition users, replacing some designs to look more similar!

The UI design was originally made by Julie "Danger" Kennedy from 4J Studios! I simply recreate the UI port/adaptation for Bedrock Edition ;D.

For now it will be designated only for High-end PC Windows 10 or Last Gen Consoles.

Current Features

  • Waiting further information...

Supported Languages

  • English (en_US)(Main)
  • Spanish of Mexico (es_MX)(WIP)
  • Japanese (ja_JP)(WIP)
  • Russian (ru_RU)(WIP)(Thanks umioMikket)

To do list

  • CE 3x3 and 2x2 Crafting screen (10%, still in progress).

License

This project will be open source and under the GNU GPL v3.0.

Rules to test

The only prerequisite before testing is:

  • To have High-end PC with Windows 10 Installed.
  • Or to have Xbox Series S/X or PS5 console.

Otherwise, the bug report will likely be ignored (So, don't do it if you have mobile device).

It is highly recommended to use only with the Xinput control, the use with keyboard and mouse will work partially.

At the moment, you can:

  • Test and report bugs.
  • Make reviews about project 4JD if you want. (At your own risk)

You can't:

  • Redistribute the master (current) version to other pages.

How to use creative menu in Museum UI mode?

At the moment this is designated for use by controller. You can use bumpers to switch tabs. To scroll pages, use the triggers. And use the "Select" button to switch mode between "Creative" and "Inventory", that's all.

Known Issues

  • It takes about 14 seconds to open the inventory screen. But it only happens once and it will take less than 2 seconds more than the second time.
  • At the moment, it is not recommended for use with another resource pack, much less when applied to a single world.
  • The modified create world screen can't be worked anymore due new UI engine (can't be changed though resource packs).

Credits

  • Main project by: @CrisXolt
  • Panorama BG, UI SFX and some resources by: @agentms_ (AgentMindStorm)
  • Custom item durability bar explanation and gamma color concept by @LukasPAH