NeverSinkDev
Cloud, .NET and DevOps Architect. Author of FilterBlade. ML enthusiast. Russian accent. Secretly developing a game. Human.
Lübeck, Germany
Pinned Repositories
-DEPRECATED-NeverSink-EconomyUpdated-HC-Filter
This is the HARDCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.
-DEPRECATED-NeverSink-EconomyUpdated-SC-Filter
This is the SOFTCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.
DiscordBot-FilterBlade
A tiny bot for the filterblade discord support channels to auto-address concerns.
Filter-ItemEconomyAspects
Collection of Files used to provide meta-information about certain Path of Exile unique, divination cards and other tierlists.
Filter-Precursors
The filter precursors are the "source code" version of NeverSink's filter. They're written in a custom domain language and needs to be compiled with the FilterPolishZ project to create all filter variations.
FilterBlade-Public-Assets
Contains public custom files, such as extra hover descriptions for items listed on FilterBlade.
NeverSink-Filter
This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.
NeverSink-PoE2litefilter
This is a lootfilter for the game "Path of Exile 2". It adds colors, sounds, map icons, beams to highlight remarkable gear and inform the user
NotepadPP-PoE-Filter-Markup-Language
A small markup language for PoE filter editing. Includes a dark and a bright style.
VS-Code-PoE-Filter-Markup-Extension
This is a small visual studio code extension that provides markup for the Path of Exile .filter language.
NeverSinkDev's Repositories
NeverSinkDev/NeverSink-Filter
This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.
NeverSinkDev/NeverSink-PoE2litefilter
This is a lootfilter for the game "Path of Exile 2". It adds colors, sounds, map icons, beams to highlight remarkable gear and inform the user
NeverSinkDev/FilterBlade-Public-Assets
Contains public custom files, such as extra hover descriptions for items listed on FilterBlade.
NeverSinkDev/-DEPRECATED-NeverSink-EconomyUpdated-SC-Filter
This is the SOFTCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.
NeverSinkDev/VS-Code-PoE-Filter-Markup-Extension
This is a small visual studio code extension that provides markup for the Path of Exile .filter language.
NeverSinkDev/Filter-Precursors
The filter precursors are the "source code" version of NeverSink's filter. They're written in a custom domain language and needs to be compiled with the FilterPolishZ project to create all filter variations.
NeverSinkDev/NotepadPP-PoE-Filter-Markup-Language
A small markup language for PoE filter editing. Includes a dark and a bright style.
NeverSinkDev/-DEPRECATED-NeverSink-EconomyUpdated-HC-Filter
This is the HARDCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.
NeverSinkDev/DiscordBot-FilterBlade
A tiny bot for the filterblade discord support channels to auto-address concerns.
NeverSinkDev/Filter-ItemEconomyAspects
Collection of Files used to provide meta-information about certain Path of Exile unique, divination cards and other tierlists.
NeverSinkDev/PrototypingLab
Some years ago, I've designed a little project, that allows to quickly test out scripts in a WPF environment, that also auto-generates UI, times functions etc. I mainly use it to solve https://projecteuler.net/ tasks, but it's also useful to quickly test out different ideas in C#
NeverSinkDev/Csharp-Newproj-Templates
Some useful templates for new csharp projects, such a Windows service and a tray app service
NeverSinkDev/Minigame-AegisSquad
Learning unity. Playable first version of a mini-game prototype: equip your little squad with weapons, pick synergizing abilities and upgrades and defened against a horde of monsters
NeverSinkDev/VS-Code-FilterBlade-Markup-Extension
www.filterblade.xyz relies on a domain language (.option) file to generate the overview, customize and lootsimulator screen. This language provides basic syntax highlight support for visual studio code
NeverSinkDev/Game-Bomberesque-GithubPages
NeverSinkDev/NeverSink-Unity-Playtesting
Playtesting for unity game development streams
NeverSinkDev/NeverSinksExtensionsMethods.Net
A small collection of extension methods, that I frequently use.
NeverSinkDev/RelicRampage-Playtest