shuffleJoker

my first project package shuffle;

public class pPoker {//洗牌人 private poker []poker=new poker[54]; private String []point; private String[] color; public pPoker() {

	point=new String [] {"A","2","3","4","5","6","7","8","9","10","j","Q","k"};
	 color=new String []{ "♥", "♣", "♦", "♠"};
	 int k=0;
	 for(int i=0;i<13;i++)
	 {
		 for(int j=0;j<4;j++)
		   {poker[k]=new poker(point[i],color[j]);k++;}
	 }
		poker[52]=new poker("JOKER","小");
		poker[53]=new poker("JOKER","大");
}
public poker[] getPokerPoint()
{
	for(int i=0;i<54;i++)
	{
		System.out.print(poker[i].color+poker[i].point);
	}
	return poker.clone();
}
public void shuffleOne()
{
	String []temC=new String[54];
	String []temP=new String[54];
	for(int j=0;j<3;j++)
	{
	for(int i=0;i<54;i++)
	{
		 temC[i]=poker[i].color;
		 temP[i]=poker[i].point;
	}

	for(int i=0;i<27;i++)
	{
		 poker[2*i].color=temC[i+27];
		 poker[2*i].point=temP[i+27];
		 poker[2*i+1].color=temC[i];
		 poker[2*i+1].point=temP[i];
	}
	}
}
public void shuffleTwo()
{
	for(int i=0;i<53;i++)
	{
		int t=(int)(Math.random()*(53-i));
		poker tem=poker[t]; 
		poker[t]=poker[53-i];
		poker[53-i]=tem;
	}
	
}
public void shufffeThree()
{
	
	for(int i=0;i<54;i++)
	{
		int r=(int)(Math.random()*54);
		if(poker[i]!=poker[r])
		{
			poker temp=poker[i];
			poker[i]=poker[r];
			poker[r]=temp;
		}
	}
}

} //****************************** package shuffle;

public class poker {//牌

 	public String point;
 	public String color;
 	public poker(String x,String y)
 	{
 		point=x;
 		color=y;
 	}

} //*************** package shuffle; public class shuffle {//提供了三种洗牌的算法

public static void main(String[] args) {
pPoker a=new pPoker();//洗牌人a
System.out.println("请验牌***************");	
a.getPokerPoint();
System.out.println();
System.out.println("洗牌。。。");
a.shuffleOne();
a.getPokerPoint();
System.out.println();
System.out.println("洗牌。。。");
pPoker b=new pPoker();
b.shuffleTwo();//洗牌人b
b.getPokerPoint();
System.out.println();
System.out.println("洗牌。。。");
pPoker c=new pPoker();//洗牌人c
c.shufffeThree();
c.getPokerPoint();
}

}