NexPlayer

NexPlayer™ SDK for Unreal

You can check our full documentation here:

https://nexplayer.github.io/Unreal-SDK/

Try our Unreal Player SDK Now!

Feel free to contact us to request a demo

NexPlayer™ SDK for Unreal Release Notes

Version 1.0.0

  • [IOS]
    • [Added] Added support for IOS.

Version 0.8.0

  • [WebGL]
    • [Added] Added support for WebGL.

Version 0.7.0

  • [Android]
    • [Added] Added support for ID3 Timed Metadata.

Version 0.6.0

  • [Android]
    • [Added] Added support to control the playback autoplay.
    • [Added] Added support to mute the audio.
  • [Windows]
    • [Added] Added support to control the playback autoplay.
    • [Added] Added support to mute the audio.

Version 0.5.1

  • [Unreal Engine]
    • [Added] Added support for Unreal Engine 5.0.0 Preview 2.

Version 0.5.0

  • [Unreal Engine]
    • [Added] Added support for Unreal Engine 5.0.0 Early Access 2.
  • [Android]
    • [Added] Added support to control the playback looping.
  • [Windows]
    • [Added] Added support to control the playback looping.

Version 0.4.7

  • [Windows]
    • [Fixed] Fixed a crash when the playback reaches the end of some video contents.

Version 0.4.6

  • [Unreal Engine]
    • [Added] Added license information for the sample.

Version 0.4.5

  • [Windows]
    • [Fixed] Prevented from using the player while the license is expired. Added a log when this happens.

Version 0.4.4

  • [Android]
    • [Fixed] Resolved an issue where certain live DASH video contents stuck buffering.

Version 0.4.3

  • [Android]
    • [Fixed] Apps packaged for distribution no longer crash while loading NexPlayer.

Version 0.4.2

  • [Android]
    • [Fixed] Removed the log of the current GMAxRHIShaderPlatform when using Unreal Engine 4.27 and above as it is no longer supported on non editor platforms

Version 0.4.1.00

  • [Fixed]
    • [macOS]
      • Ensured the plugin compiles properly even when the platform is not supported

Version 0.4.0.00

  • [Added]
    • [Android]
      • Added support for Oculus Quest

Version 0.3.1.00

  • [Fixed]
    • [Windows]
      • Fixed the player stopping immediately when playing a livestream
    • [Android]
      • Fixed the player status remaining blank while playing after end of content.

Version 0.3.0.00

  • [Added]
    • [Android]
      • Support for Android on Unreal Engine versions 4.22-4.26.
      • Support for Android OpenGL 2 and 3.1.
    • [All]
      • Player status and video content resolution UI.

Version 0.2.1.00

  • [Fixed]
    • [Windows]
      • Fixed a crash when stopping or pausing the video after 1 minute.
  • [Changed]
    • [Windows]
      • Pause no longer toggles (resuming when paused).

Version 0.2.0.00

  • [Fixed]
    • [Windows]
      • The Unreal Engine editor play (viewport, standalone) no longer renders frames from previous executions.
      • Playing a video after stopping it no longer renders previous frames.
      • Playing a video after after if finishes no longer renders previous frames.
  • [Changed]
    • [All]
      • Improved the project architecture.
  • [Added]
    • [All]
      • Video Playback Event Delegates.
    • [Windows]
      • The video can be played again when the content ends.

Version 0.1.2.00

  • [Fixed]
    • [All]
      • Compilation errors when importing NexPlayerUnreal Plugin on custom projects with Unreal Engine versions 4.24 to 4.26.

Version 0.1.1.00

  • [Added]
    • [Windows]
      • Support for Windows packaged games.
  • [Updated]
    • [All]
      • Replaced the default content url in the sample scenes.
    • [Windows]
      • Renamed NexPlayerPC to NexPlayerWindows.

Version 0.1.0.00

  • First beta version of NexPlayerUnreal, with basic functionality:
  • [Added]
    • [Windows Editor, Android]
      • HLS and DASH content streaming with ABR (Adaptative Bitrate).
      • Rendering videos on 3D objects using material instances.
      • StartPlayer, Play, Pause, UpdatePlayer funcionalities.