Pinned Repositories
language-e
Atom support for the e hardware verification language
parkourBackend
Parkour API server written in Python
ParkourGame
Physics-Driven American Football in a Large Scale Multiplayer environment. Built using Unreal Engine 4
PlanetEngine
Game engine designed to render planets. Inspired by Outerra
playing-cards
Card game engine written using GLFW (OpenGL 3)
RWSourceControlManager
Tool to help submit railworks routes to source control using windows junctions
SoftwareRenderer
Software Renderer developed for the COMS30115 Computer Graphics course at the University of Bristol
SRTMImport
UE4 Plugin that allows importing of SRTM Heightmap data
Transport-Game
Code to accomany RTS tutorial series on youtube
UnrealMaps
Unreal Engine plugin to allow use of Google Maps as a UI element
Nick-Pearson's Repositories
Nick-Pearson/ParkourGame
Physics-Driven American Football in a Large Scale Multiplayer environment. Built using Unreal Engine 4
Nick-Pearson/playing-cards
Card game engine written using GLFW (OpenGL 3)
Nick-Pearson/Transport-Game
Code to accomany RTS tutorial series on youtube
Nick-Pearson/UnrealMaps
Unreal Engine plugin to allow use of Google Maps as a UI element
Nick-Pearson/language-e
Atom support for the e hardware verification language
Nick-Pearson/parkourBackend
Parkour API server written in Python
Nick-Pearson/PlanetEngine
Game engine designed to render planets. Inspired by Outerra
Nick-Pearson/RWSourceControlManager
Tool to help submit railworks routes to source control using windows junctions
Nick-Pearson/SRTMImport
UE4 Plugin that allows importing of SRTM Heightmap data
Nick-Pearson/SmugglersParadise
Copy from Visual Studio Team Services of repository I used for SFAS 2016 to create Smuggler's Paradise
Nick-Pearson/SoftwareRenderer
Software Renderer developed for the COMS30115 Computer Graphics course at the University of Bristol
Nick-Pearson/advent-of-code
Nick-Pearson/bristolfolksoc.github.io
Website for the University of Bristol folk society managing a set of tunes available to the society
Nick-Pearson/ComicGame
Web based party game developed for the Oracle cloud
Nick-Pearson/EscapeCIA
Unity project for SFAS 2019
Nick-Pearson/forestgame
Nick-Pearson/GameVerification-Minecraft
Implementation of the Game Verification project in Minecraft using Mod Coder Pack
Nick-Pearson/GameVerification-UE4Plugin
Plugin for the Unreal Engine 4 implementing features of the Game Verification project
Nick-Pearson/jacey
Maybe a jvm
Nick-Pearson/jason
Jason is a fully-fledged interpreter for an extended version of AgentSpeak, a BDI agent-oriented logic programming language.
Nick-Pearson/jdecl
Nick-Pearson/Nick-Pearson.github.io
Code running my personal website
Nick-Pearson/node-jekyll
Nick-Pearson/nos
A hobby x86 operating system written in C++ inspired by the work and tutorials from Fling OS
Nick-Pearson/orbit
Simple orbit simulator in JS
Nick-Pearson/showdown-icon
Glyphicon and font-awesome support in Markdown for Showdown.js
Nick-Pearson/tech-battalion-mnist
Prediction API for handwritten digits
Nick-Pearson/TrueCraft
Minecraft for hipsters
Nick-Pearson/webglcraft