/MythosMOD

CK2 mod Mythos (by Mayaka), my own customization

MythosMOD

CK2 mod Mythos (by Mayaka), my own customization

  • probably slightly broken now
  • compatible with CK2Plus
  • adds many new options for vampires, particularly creation and management of ghouls, their blood-bounded servants

Version info from original author

Installation: Put the Mythos folder and Mythos.mod file into your Crusader Kings 2/mod folder (in documents, not program files).

Game tip: Thanks to hardcoded CK2 shenanigans, adding an immortal trait via ruler desinger sometimes doesn't work properly. As such, if you want to use ruler designer to make a vampire or werewolf character, give him/her the fledgling or pup trait, respectively.

Features Summary:

  • Vampires
    • can turn prisoners into vampires
    • have their own religion
    • immortal
    • largely infertile
    • become stronger with age
  • Werewolves
    • can turn prisoners into werewolves
    • immortal
    • get stronger with age
  • Giants
    • unique ethnicity and culture
    • trait follows ethnicity, and thus can die out through dilution
    • much stronger infantry units, but less of them
  • Zombies
    • may or may not spawn as a result of a voodoo curse
    • ruthlessly conquers everything possible
    • many troops, but no archers, cavalry, or boats, and infantry are weak
  • Mummies
    • may rise up when Egypt is ruled by non-egyptians
    • immortal
    • have their own culture and religion
    • infertile
  • Wizards
    • have an entire new educational tree
    • different tiers of skill have access to different spells
    • higher tiers will be more likely to succeed with spells
    • less healthy and less fertile
  • Djinn
    • immortal
    • always wizards
    • have their own culture

Changelog:

0.90

  • Hellenic religion can now be reformed
  • Hellenic pagans can restore the Roman Empire
  • Hellenic pagans can go on a quest for a mythical item once per lifetime
  • added god trait
  • added demi-god trait
  • added several Greek and Norse gods as characters with titular titles
  • Hellenic women will occasionally be seduced by Zeus, having disguised himself as some animal, resulting in a demi-god child
  • altered one character to be Hellenic pagan at the starting bookmark and added him to interesting characters
  • converted above character's holding to Hellenic at the start date
  • altered localisation of Hellenism to be more historically accurate by using Greek names
  • changed some aspects of vanilla Hellenism
  • fixed a flag bug
  • fixed retinue bug
  • fixed some HIP compatibility issues

0.80

  • allowed werewolves within the Lycan Empire to challenge the emperor for his title
  • added Norse heresy for giants that can also be reformed normally
  • nerfed ability of vampires to convert to Luciferian to reduce defensive holy war exploitation
  • increased MTTH for the Knights of Helsing event
  • fixed a few redundancies
  • fixed a few localisation bugs

0.74

  • overhauled vampire dynasties
  • rigged cognatic seniority succession for the Nocturne Imperium
  • buffed Knights of Helsing and made the title a proper holy order
  • fixed retinue bug

0.72

  • enhanced mod compatibility
  • buffed Knights of Helsing
  • fixed bug whereby Knights of Helsing event would fire too early
  • fixed a few localisation errors
  • improved filing efficiency

0.70

  • added a holy order that can form when either the vampire, werewolf, or zombie empire exists
  • added "Monster Hunter" trait
  • fixed crashing when playing as a vampire
  • fixed people having no levies
  • fixed a bug whereby expulsion of satanists wouldn't work
  • updated several files to match new features of 2.0

0.65

  • made the mod compatible with 2.0 and the Sons of Abraham Expansion
  • Jewish characters dislike vampires
  • Jewish characters dislike werewolves
  • Christians and Muslims can choose to expel Luciferians from the realm at a modest cost
  • Those who have so expelled Luciferians can welcome them back

0.63

  • fixed a compatibility bug with a Welsh province when running SWMH
  • fixed some character history bugs
  • removed some bloat files
  • added crusade target values to racial empires
  • reduced number of vampires and werewolves that will spawn naturally

0.62

  • fixed bug whereby some character would be both giants and half-giants
  • fixed bug allowing children to be born both fledglings and pups
  • fixed bug whereby female vampires and werewolves would get bastard children with no father
  • fixed bug that caused certain unique characters to be spawned as courtiers

0.60

  • added Celtic druidism
  • gave one province Brythonic religion
  • gave Rhodric one additional province so he doesn't get his lands revoked almost immediately
  • put The Old Gods bookmark back in case anyone wants to play without mythical being starting landed
  • balanced alchemy
  • added cooldown modifier for spell usage
  • wizard characters who are successful in alchemy can now search for the Philosopher's Stone
  • wizards can now cast an aura on themselves, increasing general opinion but draining skills
  • aura spell will be more effective and last longer for more powerful wizards
  • powerful wizards can convert a random province to their religion at substantial piety cost

0.59

  • fixed bug whereby all characters would get "son of solomon" event

0.58

  • vampire and werewolf traits no longer inherited normally
  • children of vampires will be "fledglings" until age 16, when they will become vampires
  • children of werewolves will be "pups" until age 16, when they will become werewolves
  • children of giants and non-giants will be half-giants -half-giant trait is inheritable and will tend to pass on to children
  • current top liege of Solomon's Legion will get "Son of Solomon" trait

0.55

  • fixed titles having no succession options
  • changed some titles to display without prefixes
  • heavily nerfed vampire fertility
  • removed health bonus on immortals, as it was meaningless for them anyway
  • fixed bug where one of the Djinn events wouldn't properly remove a trait
  • fixed some localisation bugs

0.54

  • fixed CBs not working properly
  • made vampire/werewolf-related peasant revolts happen less often
  • fixed djinn trait not being inheritable
  • vampires and werewolves can now recover from infirmity and incapability
  • added troop modifiers to the racial empires to simulate the infusion of vampire/werewolf/djinni soldiers

0.53

  • fixed repetitive event bug
  • fixed CB bug when playing with other mods

0.52

  • fixed bug whereby flags would display incorrectly

0.51

  • fixed blank event bug
  • changed some localisation and title colors for enhanced flavor

0.50

  • added djinn
  • added unique culture for djinn
  • added wizard character to the starting bookmark
  • vampires can now drink the blood of their prisoners for additional power
  • werewolves will now sometimes accidentally kill their courtiers
  • vampires, werewolves, and djinn can all form unique empires
  • celtic wizards can form the Kingdom of Avalon
  • added custom flags and icons for the above

0.42

  • fixed bug whereby immortals would get "old age" modifier while playing with Project Balance
  • dramatically increased MTTH for zombie horde spawn event
  • werewolves will now quickly recover from being maimed
  • vampires and werewolves will quickly recover from being wounded
  • gave giants access to the same cultural retinue units as the rest of the north germanic culture group

0.41

  • changed Egypt history such that Ramesses will display as "Ramesses II" if Pharoah of Egypt

0.40

  • added mummies
  • added Old Egyptian culture
  • added Kemetic religion (can be reformed like other pagan faiths)

0.32

  • added unique trait icons for all new traits
  • fixed bug whereby zombie plague would take over the world

0.31

  • buffed giant troop numbers
  • fixed a few decision and event bugs when playing with other mods

0.30

  • completely reworked directories for compatibility; should work with most other mods
  • rebalanced giant troops
  • added specific traits and flavor for established characters
  • reduced severity of vampire/werewolf related peasant revolt

Credits:

superskierpat - Brythonic religion and associated assets