NightMoonIsland's Stars
Tencent/Biny
Biny is a tiny, high-performance PHP framework for web applications
SaiTingHu/HTFramework
Unity HTFramework, a rapid development framework of client based on Unity.
DouyinFE/semi-design
🚀A modern, comprehensive, flexible design system and React UI library. 🎨 Provide more than 3000+ Design Tokens, easy to build your design system. Make Semi Design to Any Design. 🧑🏻💻 Design to Code in one click
521xueweihan/GitHub520
:kissing_heart: 让你“爱”上 GitHub,解决访问时图裂、加载慢的问题。(无需安装)
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
anjoy8/Blog.Core
💖 ASP.NET Core 8.0 全家桶教程,前后端分离后端接口,vue教程姊妹篇,官方文档:
Allenxuxu/gev
🚀Gev is a lightweight, fast non-blocking TCP network library / websocket server based on Reactor mode. Support custom protocols to quickly and easily build high-performance servers.
tidwall/evio
Fast event-loop networking for Go
Qihoo360/evpp
A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
horde3d/Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
XCharts-Team/XCharts
A charting and data visualization library for Unity. Unity数据可视化图表插件。
CatImmortal/CatJson
为Unity开发者量身打造的Json库,内置ILRuntime支持
dibyendumajumdar/ravi
Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
ahuangege/lockstep
帧同步 游戏 creator
jarjin/FinalFramework
为独立游戏而生,Gameplay热更新游戏框架。(对初学者不友好)
Ericsson/ETCPACK
Provides code for compression of textures for ETC1, ETC2 and EAC textures
vijos/vj4
The online judge service with millions of submissions, since 2005.
LeekHub/leek-fund
:chart_with_upwards_trend: 韭菜盒子——VSCode 里也可以看股票 & 基金实时数据,做最好用的投资插件 🐥
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
balckban/majiang-cocos-creator
麻将 cocos creator +nodejs 后端
ZBL19940803/YouLinQiPai
基于幼麟麻将开发
allfornaruto/cola-game-server
A gameServer based on NodeJS Pinus Framework
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
ww525833089/AFK_study
模仿剑与远征练习项目,包含客户端(ccc)和服务端(pinus)
guyueyingmu/avbook
AV 电影管理系统, avmoo , javbus , javlibrary 爬虫,线上 AV 影片图书馆,AV 磁力链接数据库,Japanese Adult Video Library,Adult Video Magnet Links - Japanese Adult Video Database
mmc1993/editor
一个游戏编辑器
huailiang/seqence
剧情-技能编辑器