Nightmask3
Programmer. Technical Artist. Prev: @unity, @turn10studios Unreal Engine enthusiast. I make video games and look at cats on the internet
Unity TechnologiesSeattle, WA, United States
Pinned Repositories
Aubio-MSVC-Windows
A branch of Aubio that builds against the MSVC compiler and works on a Windows platform.
GravityGun
An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP
Infinitus-Engine
A game engine that I built in a period of 4 months.
Integer-To-Binary
A program meant to, you guessed it, convert Integer to Binary. With one caveat, the Integer is originally represented as a string.
mc-unreal-4.26.2
Meshcapade-Unreal-4.26.2
Perlin-Heightmap-Builder
A C++ project that implements Perlin Noise and supervised machine learning to generate heightmaps.
Physics-Framework
Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.
Planning-Framework
A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)
Run-Length-Encoding
A program used to encode a string with repeated alphabetical values into a more compressed format.
SmoothedParticleHydrodynamics
Smoothed Particle Hydrodynamics (SPH) to simulate fluid media
Nightmask3's Repositories
Nightmask3/SmoothedParticleHydrodynamics
Smoothed Particle Hydrodynamics (SPH) to simulate fluid media
Nightmask3/Perlin-Heightmap-Builder
A C++ project that implements Perlin Noise and supervised machine learning to generate heightmaps.
Nightmask3/GravityGun
An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP
Nightmask3/Planning-Framework
A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)
Nightmask3/Physics-Framework
Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.
Nightmask3/Aubio-MSVC-Windows
A branch of Aubio that builds against the MSVC compiler and works on a Windows platform.
Nightmask3/Infinitus-Engine
A game engine that I built in a period of 4 months.
Nightmask3/Integer-To-Binary
A program meant to, you guessed it, convert Integer to Binary. With one caveat, the Integer is originally represented as a string.
Nightmask3/mc-unreal-4.26.2
Meshcapade-Unreal-4.26.2
Nightmask3/Run-Length-Encoding
A program used to encode a string with repeated alphabetical values into a more compressed format.
Nightmask3/VictoryPlugin
Rama's Victory BP Plugin
Nightmask3/Whisky-Engine
The finest drink there is.