Peppi is a Rust parser for .slp game replay files for Super Smash Brothers Melee for the Nintendo GameCube. These replays are generated by Jas Laferriere's Slippi recording code, which runs on a Wii or the Dolphin emulator.
Peppi is fairly full-featured already, but still under active development. APIs are still subject to breaking change until version 1.0 is released.
In your Cargo.toml
:
[dependencies]
peppi = "1.0.0-alpha.6"
use std::{fs, io};
fn main() {
let mut buf = io::BufReader::new(
fs::File::open("game.slp").unwrap());
let game = peppi::game(&mut buf, None, None).unwrap();
println!("{:#?}", game);
}
use std::{fs, io};
use peppi::model::frame;
use peppi::serde::de::{Handlers, FrameEvent, PortId};
struct FramePrinter {}
impl Handlers for FramePrinter {
fn frame_post(&mut self, post: FrameEvent<PortId, frame::Post>) -> io::Result<()> {
println!("{}:{}", post.id.port, post.id.index);
Ok(())
}
}
fn main() {
let f = fs::File::open("game.slp").unwrap();
let mut r = io::BufReader::new(f);
let mut handlers = FramePrinter {};
peppi::parse(&mut r, &mut handlers, None).unwrap();
}
⚠ The slp
tool has moved to the peppi-slp crate.