This crate was formerly known as bevy_loading
!
Bevy Compatibility:
Bevy Version | Plugin Version |
---|---|
main |
bevy_main |
0.9 |
main |
0.9 |
0.7 |
0.8 |
0.4 ,0.5 , 0.6 |
0.7 |
0.3 |
0.6 |
bevy_loading = 0.2 |
0.5 |
bevy_loading = 0.1 |
This crate helps you in cases where you need to track when a bunch of work has been completed, and perform a state transition.
The most typical use case are loading screens, where you might need to load assets, prepare the game world, etc… and then transition to the in-game state when everything is done.
However, this crate is general, and could also be used for any number of
other things, even things like cooldowns and animations (especially when
used with iyes_loopless
to easily have many state types).
Works with either legacy Bevy states (default) or iyes_loopless
(via
optional cargo feature).
To use this plugin, add one or more instances ProgressPlugin
to your
App
, configuring for the relevant states.
Implement your tasks as regular Bevy systems that return a Progress
and add them to your respective state(s) using .track_progress()
.
The return value indicates how much progress a system has completed so far. It specifies the currently completed "units of work" as well as the expected total.
When all registered systems return a progress value where done >= total
,
your desired state transition will be performed automatically.
If you need to access the overall progress information (say, to display a
progress bar), you can get it from the ProgressCounter
resource.
There is also an optional feature (assets
) implementing basic asset
loading tracking. Just add your handles to the AssetsLoading
resource.
If you need something more advanced, I recommend the bevy_asset_loader
crate, which now has support for integrating with this crate. :)
See the example for an overview of how to use this crate.