- The water and its base are made by applying 3D Perlin noise to custom shaders on a plane.
- The water lily models are made to drift over the waves using simple trigonometric sine and cosine functions over axes.
- Experimented with opacity, lighting and tried my best to bring the effect of depth of the water body.
- Referred to multiple forums and discussions online for making water and adding effects to it.
- Add foam around models
- Improve the perception of depth
- Add mouse over effects like ripples and distortion