- Go to: https://chrome.google.com/webstore/detail/cysce/iohpenfcjbjleliiomgkomefnkpokpfj and click "Add to Chrome"
- Updated horror category art
- Implemented all new art from MadHattersDaughter
- The themed site banner is now toggleable between two variants
- Made uploaded images viewable in-browser rather than forced to download (new permissions are required for this change)
- Switched the old School-Based category out for the new Dark Fantasy one
- Made forum posts on the home page also dynamic (auto tagging/linking)
- Fixed the glitchy color transition when hovering over posts in some themes
- Prevented floating elements (e.g. some images) from overflowing out of forum posts
- Updated table header colors in the storygame viewer themes
- Added support for asterisks in storygame titles (sneak peek linking)
- Added option to toggle between dropdowns and uncompressed sidebar on the unthemed site
- Storygames can be given temporary styles and suppression via the dev panel
- Author-given storygame styles can now be globally suppressed when using any theme
- Storygame search now also shows the page number at the bottom of the list
- The sidebar for the unthemed site has been compressed back to normal, now using dropdown menus
- Sneak peek links use a smarter script that works with more titles
- Fixed the username suggestion menu being hidden behind the page when creating a new message
- Removed the following features that are now implemented on the base site:
- Page editor enhancements
- Trophy info
- The main site uses the faster method of theme application (already used in storygames)
- Secondary storygame theme options are actually (somewhat) explained
- Text Visibility option is applied to articles
- Preserve Line Breaks option is a bit more lenient and less likely to clash with Normalize HTML
- New option: M Mode
- The comment page in the storygame viewer is styled
- Dark and Light storygame themes
- Choose between serif and sans-serif versions
- Choose between fixed character-per-line (90 or 110) and unfixed
- Choose whether to suppress author-defined fonts and/or CSS
- Storygame Dev Mode overhaul; it now opens in a separate window and displays more info
- Modify the value of normal variables and $ITEMUSED variables
- View the number of times a link has been clicked, and the history of pages visited
- Quicksaves: quickly save and restore multiple named storygame states
- Saved locally, so unlike options they don't persist across devices
- View/manage all quicksaves on the My/Saves page and export as / import from JSON
- Contrast enforcement for user-generated content in storygames, storygame descriptions, forum posts, PMs, and user profiles
- Certain elements are tested for contrast with their background and brightened/darkened appropriately to fit the set contrast ratio
- Alternatively, force them to be stripped of the color change completely
- Removed emoji (because they're gone from the site, they were causing weird issues)
- Improved image filtering in the inverted storygames themes
- Updated CSS for the chapter selector in the Advanced Editor
- Link buttons labeled in the Advanced Page Editor
- Orphaned links are named "[none]" so their destinations are editable
- The textbox in the "Add Link to New Page" dialog is autofocused
- The broken spacer.gif (in My/Points and My/Stuff) is hidden
- Worth algorithm changed; rules to achieve a "100" are stricter
- Now supports the new advanced page editor, fixing the lack of CodeMirror and updated icons
- Mizal's and Killa_Robot's trophies have been added to the dark and light themes
- Now utilizing
CMReady
; basically preventing cases where CodeMirror might be loaded before its options were ready - "Anchor" button renamed to "Permalink"
- Removed a redundant check in the storygame search script
- Fixed right-aligned post title in locked threads
- Themes should no longer apply color to CKEditor (RTE) dialogs
- There's now a check for CKEditor presence before attempting to use CodeMirror, since PMs have the RTE now
- It also now ignores the "preserve line breaks" option, just as the storygame page editor does
- Masthead image uses the newer, FF versions
- Added icon image for the "resolve" button
- Visually updated navigation panel in My Duels and About Us
- Fixed broken warning icon
- Fixed broken collapse/expand buttons
- <script> and <style> elements are ignored when applying forum post formatting
- Autocomplete for tagging members (on the forums with the CodeMirror editor)
- After three characters, it polls a larger list of members instead of just the ones online
- Inverted storygame viewer theme; flips brightness and saturation, but retains hue; images are relatively untouched
- Also included a total color invert
- This is intended to be a temporary option until a true dark theme is implemented
- Added storygame categories to navbar
- Patched post preview overflow
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Preview HTML when replying, editing, or making a new post
- Enabled only when both async enhancements are on and rich text is off
- Preview is done live, so it's constrained to a sandboxed iframe
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HTML Normalization for forum posts (works with either plain text editor; on by default)
- Mainly, it prevents unclosed tags from affecting the rest of the thread, though leaving a tag unclosed is still liable to cause strange behavior internally
- Additionally, characters outside of the ISO 8859-1 range (including emoji), which would normally be turned into "?", are converted into hexadecimal HTML entities
- Also preserves whitespace and forces all attribute values to be double quoted
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The "Logged in as [user]" footer now links to the user's profile page
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Online/offline status in user's profile sidebar
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Theme tweaks
- Forum post title no longer shoved to the right when there are no buttons
- Forum post title CSS updated in general
- Avatarless users have borders instead of blank boxes in the forums
- A few new replaced icons, including some of those on admin-only buttons
- Navbar text shrinks to better accommodate items if there are more than six (i.e. for admins)
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CodeMirror ligatures are context sensitive (disabled in strings and plain text) and can be turned off entirely (they're off by default)
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Title font now uses lining numerals (numbers all stay above the baseline)
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Switch Route 159 typeface from OpenType to WOFF (and weight 300 to 400)
- Div wrapper for replies
- Smarter forum action buttons
HTTPS support
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Complete overhaul of storygame search functionality
- Can search by tag, rating, length, etc.
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Things you wish were clicky links are now clicky
- Any posted links, member tags, unpublished games, and much more.
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Site navigation links are available from every webpage
- Can access through drop-down menus if using themed CYS.
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Complete graphic overhaul
- New icons, symbols, and trophy graphics that are more modern in both looks and format
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Complete MyStuff overhaul
- Arrange widgets for messages, storygames, your notepad, points, and anything else you can think of to create a great dashboard area where you can see everything you need to at once.
- Toggleable
-
Able to collapse and anchor thread posts
- Anchoring allows one to copy the direct post link
- Collapsing allows one to read long threads with greater organization ability; allows one to collapse a post and it's replies for better screenshots and archiving ability
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New profile settings
- Storygame Developer Mode ~ Allows for in-preview variable editing ~ Shows link and page IDs for testing and development purposes
- CYS theme integration ~ Makes the site beautiful; Dark Mode for easy browsing at night, light mode for an elegant new look with the same comfy feel, or just keep the default :)
- Choose to recieve alerts or not ~ Customize whether you see alerts as a badge on the CYS extension icon without even having the site open! ~ Choose what alerts you want to be notified of
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Text editors have toggleable syntax highlighting
- Very useful for coding CYS-script or post HTML
- Colors the text of key elements and allows for ease of finding particular sections of code
- Quite useful for debugging code and identifying mistakes
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Lots of nit-picky fixes
- Some letters were a misaligned by a pixel...we fixed those and some other stuff you'd never notice.