First person shooter survival through procedurally generated world populated by angry people 😠
Face opponents head on or use slightly advanced, but wonky stealth system, to sneak by and advance through increasingly hard levels.
Content derived from UnrealCourse.
TODO list:
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Aiming down shooting, actor collides with projectile
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TP_Character footing blendspace is bad
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Player shadows are invisble
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Gun poking out of capsule
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Barrier wall is ugly and does not have collisions for anything. Only player should be allowed through
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GuardBehaviour sometimes shoots just 1 time, because enemy key gets reset? 282
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FP shoulders are visible from underneath at with narrow screen sizes
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Crouching
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Player capsule is still colliding after death
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Player can get stuck on prop right after entering new Tile
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Lagspike when generating new tile. NavMesh rebuild is slow
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Old props aren't removed on Tile removal
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Dead pawn leaves behind capsule with collisions
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PostProcessVolume and LightmassImportanceVolume are not used?
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Shots in back and head kill in first hit
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Clear out unused classes 1.Read about static and dynamic collision chanells
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Sun Movement and Better SkySphere for night
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Low fps - Optimize Grpahic settings or lengthy tasks
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Android Build